<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Fighting Games on オブライエンの日誌</title><link>https://america.github.io/en/tags/fighting-games/</link><description>Recent content in Fighting Games on オブライエンの日誌</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Mon, 07 Sep 2026 00:00:00 +0900</lastBuildDate><atom:link href="https://america.github.io/en/tags/fighting-games/index.xml" rel="self" type="application/rss+xml"/><item><title>Thirty Years of Fighting Games and Monster Hunter — What Was Good Wasn't the Game, It Was the Room</title><link>https://america.github.io/en/post/2026-09-07-fighting-games-monster-hunter-the-room/</link><pubDate>Mon, 07 Sep 2026 00:00:00 +0900</pubDate><guid>https://america.github.io/en/post/2026-09-07-fighting-games-monster-hunter-the-room/</guid><description>A personal history of following fighting games and Monster Hunter, from the arcades of my teens to SF6 today. Looking back, what stays with me isn&amp;#39;t which title was fun — it&amp;#39;s who I played with, and how.</description></item></channel></rss>